Master of Orion II -- Races set in: Star Trek: The Original Generation This is based on my suggestions for playing Master of Orion II in the Star Trek: The Next Generation universe. This one, however, is minus the Ferengi, Cardassians, Borg, and Dominion, and plus the Tholians and Orion Pirates. This game, then, has 6 rather than 8 players. Federation Kirk Homeworld: Sol Color: blue (4) Human portrait Honorable, Human Player Democracy (+7) Charismatic (+3) Klingons Kang Homeworld: Klinzhai(?) Color: red (0) Bulrathi portrait Honorable, Militarist Dictatorship (±0) Large Homeworld (+1) Stealthy Ships (+4) Warlord (+4) Ship Attack +20 (+2) Ground Combat+10(+2) Production -1 (-3) Romulans ? Homeworld: Romulus Color: purple (6) Elerian portrait Xenophobic, Ecologist Dictatorship (±0) Poor Homeworld (-1) Stealthy Ships (+4) Ship Attack +50 (+4) Ship Defense +25(+3) Spying +10 (+3) Research -1 (-3) Gorn ? Homeworld: S'sgarnon Color: green (2) Sakkra portrait Aggressive, Expansionist Dictatorship (±0) High-Gravity (+6) Large Homeworld (+1) Population +100%(+6) Research -1 (-3) Tholians Luskey Homeworld: Tholia Color: silver (3) Silicoid portrait Xenophobic, Ecologist Unification (+6) Cybernetic (+4) Industry +1 (+3) Spying -10 (-3) Orion Pirates ? Homeworld: Rigel Color: gold (7) Human portrait Erratic, Militarist Feudal (-4) Rich Homeworld (+2) Charismatic (+3) Fantastic Trader(+3) Ship Attack +20 (+2) Spying +10 (+3)